Mihwar replaces four or five disconnected systems with a single operating system — from the timer on a PlayStation to the partner P&L.
Every billable thing — PlayStation, PC, billiard, okey, laser tag, paintball, café table — runs on one server-authoritative timer. Open → active → warning → grace → close → invoice.
PlayStation stations run our native launcher on any Android TV. Idle = a branded ad screen (revenue while empty); on pay it unlocks for exactly the paid + comp minutes, then locks back.
Book a billiard table and its lights come on via Tuya; off when time’s up. Sessions are the source of truth — hardware never bills, and never traps a paying guest.
Floor console can force any light or lock by hand. Every override is audit-logged with who, when and why.
One catalog across café, bar, restaurant and shop. Items route to the right station (kitchen / bar / café) automatically. Walk-in or table-side.
Four on one billiard table, four separate bills. Split by seat, item, evenly or custom — and the table time charge splits too.
Tickets fire to the right station screen; bump and recall as you go.
Live floor status, capacity, turn-time, reservations and a waitlist.
Top up once, spend on anything — gaming time, food, laser tag. Settles through FIB, FastPay, ZainCash and Qi.
Per-hour, per-minute, per-game and packages, with peak / off-peak / happy-hour windows and group pricing for attractions.
Clock in/out, hourly rates, effective-dated raises, fines and bonuses — flowing straight into the P&L wages line.
Recipe-level depletion, per-session consumable tracking, and variance flagging when the physical count diverges beyond threshold.
Revenue, expenses, payroll and profit — with partner splits and a striking PDF mailed to partners on schedule.
Demand forecasting, upsell, theft & variance anomaly detection, and natural-language ops queries — under a hard monthly cost cap.
Sorani Kurdish, Arabic and English — RTL by default, the data layer in monospace.
Roll up many floors into one console with consolidated partner reporting.